5.
Falling jumps are the royal road of terrain play
Drifts and mashes at the base of
Point "It doesn't require much speed, and it's more about falling than flying. After confirming the direction it's going and where it's going to land, all that's left is to jump. Before you get used to it, step on the exit with your skis to firm it up. It's easy to do."
Attenetion
"Be careful not to jump too far. Falling jumps will cause more head than expected. Avoid when there is no fresh snow and the landing point is hard."
Riding tips (Tips!)
Check your landing point
careful not to go too fast!
Appearance frequency ★★★ |
Difficulty ★★★ |
6.
Raise the spray with the flow of the turn on any wall
A common wall terrain on the side of the
Point Actually, it's quite difficult to make a clean turn and hit it. In particular, it looks pretty good if you can complete the turn while pushing your body to the inside of the turn. “When entering, imagine where you will reach the maximum turn and step in. It is not the end of stepping in, but the point is to adjust the power to continue the turn without losing that momentum. Focus on the flow. with the image of
Riding tips (Tips!)
Decide where to step in the hardest
Don't stop the flow by stepping too
Appearance frequency ★★★★★ |
Difficulty ★★★ |
7.
The detour is a treasure trove of hip terrain!
Point
Play like a hip on terrain that is common in detours and the like.
"It's an image of jumping and landing on the side wall of the course. Jumping out is the same as hips in the park, and you enter with the image of matching the angle of your body to the slope on which you are going to land.
Landing is powdery On the other hand, if you don't have powder, it's better not to force yourself to fly.If you hit the bottom of the wall, it will flatten out quickly and it will be difficult to withstand the impact."
Riding tips (Tips!)
Don't land on the bottom edge of the wall.
Powder landing is safer.
Appearance frequency ★★★★ |
Difficulty ★★★★ |